### trigonometry

#### how to convert depth in Z-cordinate

I'm making a project in which i need to draw user's feet in a rectangle of 640*480 and i'm mapping the skeleton joints coordinate into depth coordinates to fit it in the box, but the DepthImagePoint gives x-y coordinate and depth(in mm) but i want x-z coordinate. How can I get the z coordinate to fit in the resolution of 640*480? or Can i somehow convert skeleton joints coordinate to proper resolution to fit the box? I'm using Microsoft Kinect SDK with C#. Thanks in Advance.

There are several functions in the CoordinateMapper that will map points between the different data streams. MapSkeletonPontToDepthPoint being the first to come to mind. Others in the mapper may also assist in finding the proper depth mapping you are looking for. http://msdn.microsoft.com/en-us/library/jj883690.aspx

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