### trigonometry

#### how to convert depth in Z-cordinate

I'm making a project in which i need to draw user's feet in a rectangle of 640*480 and i'm mapping the skeleton joints coordinate into depth coordinates to fit it in the box, but the DepthImagePoint gives x-y coordinate and depth(in mm) but i want x-z coordinate. How can I get the z coordinate to fit in the resolution of 640*480? or Can i somehow convert skeleton joints coordinate to proper resolution to fit the box? I'm using Microsoft Kinect SDK with C#. Thanks in Advance.

There are several functions in the CoordinateMapper that will map points between the different data streams. MapSkeletonPontToDepthPoint being the first to come to mind. Others in the mapper may also assist in finding the proper depth mapping you are looking for. http://msdn.microsoft.com/en-us/library/jj883690.aspx

### Related Links

Finding Shortest Distance Between Two Parallel Lines, With Arbitrary Point [closed]

how to convert depth in Z-cordinate

How can I simplify this expression with trigonometric in Maple?

Require trigonometry assistance with ship/wave movement

Trigonometry - Find where two curves intersect

How to calculate point 'along' unit circle radian [closed]

Issues with bullet entry points for “shoulder mounted” guns

Using the coordinates of two of a triangle's vertices to calculate the coordinates of the third

How to do the trig function Arc Cos (ACOS() in Excel) in MS-Access?

How to get the direction (angle) of rectangle after rotating it from a pivot point

How to calculate points of Chord

Is trigonometry computationally expensive?

draw lines protruding from a circle [closed]

Flipping an angle using radians

Trigonometrical ratios for angles higher than 360

Arctan > 1 newbie question