Vector Drawables vs Bitmap in terms of RAM (Android)
In terms of RAM utilized by a drawable when it is rendered on on the screen, does it make any difference if the drawable is a vector or a bitmap? I understand that vectors take less storage space, but I'm asking about the RAM needed in order to render it, since in theory, it is still being drawn onto a canvas with the same amount of pixels in the end. Thanks!
From the document I read sometime ago (same question with you). The different between these 2 options is the size of APK file after all when you release. SVG will help you save size of apk. The initial loading of a vector graphic can cost more CPU cycles than the corresponding raster image. Afterward, memory use and performance are similar between the two. We recommend that you limit a vector image to a maximum of 200 x 200 dp; otherwise, it can take too long to draw. Being drawn on view will have those 2 options having same RAM (memory) consumed. My reference source: https://developer.android.com/studio/write/vector-asset-studio.html#about
2D Rectangle Collision detection in Android
urimatcher in android content provider
ListAdapter from MySQL Database Arrays
How do you make it so that at the end of a process, the ongoing notification vibrates and plays sound?
Android: Looping through views
Launch Preinstalled App from activity (Google Voice Search) Android
How do I parse a very long String in xml?
searching contacts in android by voice recognition
How to set locale to TTS engine dynamically?
how to apply random function into button array in android
Not able to Login after connect Android client with local XMPP server
Mo Pub add doesnot load
Finding the point on the progressbar where the surface was clicked
Android Autocomplete textview onitemclicklistener not working
Android Source: Repo not displaying any initialization message