How to put a canvas in a fullscreen activity?
I've so far been doing well with android, but this one was challenging. I have a full screen activity, and a <View> in the auto-generated <FrameLayout>, and other thinks like creating a GameView class and passing it to setContentView(), but I don't know what else. I'm pretty good on everything else, but I just need to get to the point where I can call .draw() methods on it. Also, I want my canvas to be full screen, which I think I can do myself, but please tell me if there's any unexpected problems that may occur making my canvas full screen.
Save music file to internal storage from sdacard
Custom Listview with checkbox not clickable
My game shows white textures using LIBGDX and AdMob
why android cant find class Mission in dataBase
PlaceholderFragment in Android
How to make imagebutton and textview to be clicked together in android?
Updated a new release of my app to the play store, but users are not notified of the update
How to use intent in a custom dialog box button?
Multiple PendingIntents for a single widget
Adjust custom checkMark position within CheckedTextView
Make EditText height dynamically adjust
How to remove file from /system/xbin Android
What difference does it create to listen to accelerometer in android application in an Activity vs in a Service
detecting smooth device displacement using sensor
SetResult(int,intent) doesn't work
Receive multiple Images from gallery in the onActivityResult method