UML Activity diagram how to show game ends when time has passed?
Activity Diagram for Simple Pacman-like Game When 20 seconds passes, the player unlocks poison. Poison can be dropped to slow down the enemy, or the player can accidentally eat his own poison and slow down. I want to show that the player wins after 60 seconds has passed. I thought I would show it as a loop looping the 20seconds 3 times but that would be incorrect because the player can only unlock the poison once. Would the best way of showing this be to draw a rectangle around the entire diagram and just state (after 60 seconds, player wins)? - and have it lead to an end circle?
You can also just add the point where you get start time and add point when you check if current time - start time == 60sec.
Class diagram tool able to display comments?
Difference between alt and opt fragment in sequence diagram?
InitialValue of transient attribute in a persistent object?
Half Arrow in UMLet
Where is UML Core in UML 2.5?
Use case diagram - System as an Actor that collect customer information
Enterprise Architect: Automatically add dependencies in class diagram
UML Aggregation with and without arrow head
Nice free tool to create an UML Composite Structure Diagram [closed]
e-commerce for subscriptions - application design dilemma
Examples of domain models that most people don't understand. Usage: create requirements
State Machines - Can you model alternatives flows? [closed]
What is the UML version supported in visio 2010?
UML Domain Model of Web Shop
Nice free tool to create UML Communication (=Collaboration) diagrams [closed]