UML Activity diagram how to show game ends when time has passed?
Activity Diagram for Simple Pacman-like Game When 20 seconds passes, the player unlocks poison. Poison can be dropped to slow down the enemy, or the player can accidentally eat his own poison and slow down. I want to show that the player wins after 60 seconds has passed. I thought I would show it as a loop looping the 20seconds 3 times but that would be incorrect because the player can only unlock the poison once. Would the best way of showing this be to draw a rectangle around the entire diagram and just state (after 60 seconds, player wins)? - and have it lead to an end circle?
You can also just add the point where you get start time and add point when you check if current time - start time == 60sec.
Specifying attribute types in Papyrus
What is different between system boundary and automation boundary in uml?
What UML Diagram should I use to represent socket conversation?
UML extensions for AOP
Is there any way to scan handwritten UML diagrams into a UML tool?
UML: Control Flow and Object Flow
In a Activity Diagram, how do I reference an external acitivity? [closed]
transition with same start/end in UML state diagram
Scenario diagram vs sequence diagram
MSCGen for Mac OS X
How to model in UML this specific scenario
Can I use UML for modelling website navigation
“Action State” vs “State” in UML Activity diagram
How to draw an Association Class in Dia? [closed]
Use Case diagram
UML - association or aggregation relationship?