UML Activity diagram how to show game ends when time has passed?
Activity Diagram for Simple Pacman-like Game When 20 seconds passes, the player unlocks poison. Poison can be dropped to slow down the enemy, or the player can accidentally eat his own poison and slow down. I want to show that the player wins after 60 seconds has passed. I thought I would show it as a loop looping the 20seconds 3 times but that would be incorrect because the player can only unlock the poison once. Would the best way of showing this be to draw a rectangle around the entire diagram and just state (after 60 seconds, player wins)? - and have it lead to an end circle?
You can also just add the point where you get start time and add point when you check if current time - start time == 60sec.
importance of object model in domain driven design
UML: disjoint vs. overlapping academic scrap? [closed]
Tools for describing and modeling voice xml applications [closed]
How to show duplicate actions in an activity diagram?
Are there any good resources discussing the creation and use of UML component diagrams? [closed]
Can UML with OCL be used for formal specifications?
How can I create a class diagram with NetBeans' 6.8 UML module?
How do you show instantiation in a UML Sequence Diagram?
Changing diagram notation to UML in Visual Paradigm
Association of n to 1 objects in a UML class diagram
free, cheap or open source UML and Visio-like tool [closed]
Drawing UML state diagrams
Source code to class diagram generation
How to make a line straight in StarUML
How model statemachine, when state is dependent on a function?
Entity Relationship diagram - Composition